Gamification





 

Gamification is the integration of game mechanics or game dynamics into a website, service, community, campaign, or application in order to drive participation and engagement. In particular, gamification is the application of game technology and game design outside traditional “gamespaces”, and the acceptance of games in non-gaming sectors.

Gamification provides a mechanism to predictably induce desired behavior in humans by engaging them in a context that uses game mechanics such as leader boards, leveling, currencies, stored value, privileges, super-powers, status indicators, random reward schedules, etc. Because of this, gamification is an increasingly popular way for loyalty marketers to induce consumers to behave in specific ways with a product or brand. However, gamification only works if the content is compelling enough to engage customers repeatedly, consistently, and with the right frequency.

Behavioral Economics - The Science Underlying Gamification

Behavioral Economics is the study of how real people actually make choices, which draws on insights from both psychology and economics. It tries to explain why people make irrational choices - for example, why casino gamblers are willing to keep betting even while expecting to lose. Or why people say they want to save for retirement, eat better, start exercising, quit smoking—and they mean it—but they do no such things.

This academic field is a fast-emerging, cross-disciplinary alternative to neo-classical economics, and its results challenge the classical assumptions of "Economic Man ", that people are 100% rational, perfectly informed self-maximisers. Some of the key precepts of Behavioral Economics include:

References

See also

Gamification Buzz...

Gamification - Wikipedia, the free encyclopedia
Gamification is the integration of game mechanics or game dynamics into a website, service, community, campaign, or application in order to drive participation and engagement.
Gamification - When Your Customers Participate, Your Business Wins ...
Game designers have known for years how to incent and motivate Participation. They do it through a process called Gamification. Now Nitro brings the power of Gamification to you.
Gamification - Nitro is the Participation Engine - Bunchball
When your customers participate, your business wins! Participation builds lasting relationships and impacts your fundamental business objectives.
Gamification: Turning Work Into Play | h+ Magazine
Last month, h+ covered the work of Professor Byron Reeves, who champions the adaptation of gaming technologies for the workplace.
2010 gamification 1.0 files stripped out
Gamification talk for evaluation by the GDC Online Board
Gamification - Game Mechanics Applied to Life | Nigel Whiteoak
Gamification - Game Mechanics Applied to Life I’m interested in Gamification: the use of Game Mechanics as a tool to influence human behaviour. I think this is going to be big.
gamification « Funware Blog
Here’s the latest gamification video blog: how to use my “point allocation exercise” to get your gamfication process kick started.
gamification « Funware Blog
In Gamification Podcast #2 I argue that Pleasure should be incorporated into the marketing mix (along with Product, Price, Place, Promotion and Positioning).
Digital Disruption and Gamification | Platform Online
Develop 2010: Louis Castle laid out his intelligent vision for the future landscape of the games business and David Helgason explains why games are everywhere
Engagement through Gamification
1 billion gamers are set to join the market in the next 10 years. They will be getting more and more mobile and especial



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